Are games too easy? Is the ease of games hurting our youth?
Like the flOw guys postulate with their “flow theory,” I think there’s a happy middle ground that can be reached in games between the player’s abilities and the challenge of the game.
There’s a fair amount of effort going into that in games now with DDA (dynamic difficulty adjustment), but much of that is aimed specifically at making the game easier for those who struggle. Not enough attention, really, is given to those who aren’t challenged enough — which is just as much of a problem (at least according to flow theory and many hardcore gamers).
Like most things in our very conservative industry, we’ll need to see a number of blockbuster hits that do this right before it rectifies itself.