And likes it! WOO!
“And really the highlight of the game – lame as it may sound when I say it, but true nonetheless – is that everything just works in Spyborgs Even in this preview build there wasn’t often that I felt like I was critiquing a game, so much as just enjoying something that was polished, well made, and fun. Each new enemy type enters the scene with a cinematic cut-to when dropping in for the first time, you get plenty of variation with enemy entrances – dropping from ropes, teleporting in, crashing through doors and windows, jumping up from would-be pits – and everything that looks like it should break in the environment does. There are plenty of visual effects going on, distortion in cloaked objects (I’ll get to that in a minute), lots of sparks, no frame issues, and a clean look. There’s something in the air. What is that? Is that… effort? It smells yummy. ”
I is a happy boy.