Oblivion Exploration Analysis

I’m really slammed at the moment, so I though I’d post some excerpts from some analysis I did a while back on the exploration in Oblivion.

Note: I didn’t remove all spoilers or grammar errors, but I got a bunch of em.

Summary

One of the coolest things about Oblivion is how “free form” the game feels. As you wander through the world, attempting to do a quest that you have in your log, you are constantly running across other quests, ancient ruins, castles, cave systems, farms, camps, etc…. All of which are inevitably just slightly off your … Continue reading