Guest Post: Colin Munson – “Challenging Challenges for Thinking People”

My friend and fellow designer Colin Munson asked if he could write a guest post for my blog, and my answer was “HELLS YEAH!” Colin and I worked together for 5 years at Insomniac, and he’s one of my favorite Game Designers in the industry. I found the following editorial fascinating, and I’m proud to post it here. I hope you enjoy it as much as I did!

The Adventure game for the 21st century
or
why we get stupid while playing modern video games
or
Challenging challenges for thinking people

By Colin Munson:

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Designing FPS Multiplayer Maps – Part 1

An Overview: What is Fun About FPS Multiplayer?

Choices

Sid Meyer once said that “a game is a series of interesting choices” and nowhere in game design is this more true than Multiplayer Design. In a single player game, the designer has access to design tools to help guide the player, like linear progression, or even just general good crafting of gameplay segments. In a multiplayer game, the player is constantly having to make his own experience using only the tools you provide him to do so.

As such, it is important to approach multiplayer map design … Continue reading