I haven’t been posting here recently, but hopefully this is the beginning of a reversal to that trend.
I’ve posted a few things on the YouTubes that you might be interested in:
First, after getting lots of requests, I’ve put together a version of my GDC talk that I think is legal to show. I recorded the audio myself, and cut together slides over it — so I don’t think I’m using anythign I shouldn’t.
Be warned, it’s an hour long.
Secondly, we’re now 13 episodes into the RC3 developer commentary. The latest episode is about my trials and … Continue reading
What’s up everyone.
Been very busy lately. Besides work and travel (been heading out to exotic locales, most recently Albany, New York) I’ve been working on a number of side-projects.
I’m working on a GDC talk that, if all goes well, I’ll be able to give. Fingers crossed!
I’m also working on more Gamasutra articles. My most recent one on Zelda level design (http://tinyurl.com/6tflzgf) was pretty popular, apparently, and Gamasutra would like me to do more like it!
So that’s cool.
I’ve also been designing a one-shot Star Wars adventure that I’m giving my friend John as a … Continue reading