“What is more important: story, or design?”
I’ve had this argument countless times, and come down on either side of it (really, whichever side made me right and the other guy wrong). But I’ve been thinking about this lately, and without an ego-interest in either side I’m having a hard time defining the difference between design and story.
One way of splitting the two is this: “Design is what the player does and the story is what is done to the player.”
I don’t really like that one, because it limits story as a non-interactive element. This definition breaks … Continue reading