Project Bacon Level Design Prototyping, and other updates

I’ve been sick recently, and though that has sucked a LOT, it has given me time to work on project Bacon while I’ve been stuck at home (thank God for laptops so I can code in bed).

We’ve also put out more episodes of the podcast, we’re up to episode 10. Check it out at

Ok, so on to the bacon! I’ve made a ton of improvements, but let’s get the boring bits out of the way first — I’ve made a ton of optimizations to the code, so the whole thing runs a lot faster. I also … Continue reading

Communication and Games Development

A few year-end musings:

I’m hoping someone in another industry might be able to help me out, here.

In any collaborative endeavor, communication is of the utmost importance. But it’s becoming clearer and clearer to me as the years go by, and as I do this more and more, that people don’t really want to communicate with each other. Getting them to do so is frequently like pulling teeth.

Documentation is almost wholly ineffective. Either it’s too long and people don’t read it, or it’s not thorough enough and people can’t use it.

Email is useless. People don’t read their … Continue reading