My high school computer science class was taught by a man named Mr Lew, and he was a genius.
As the final project each semester, every student (and a partner) were to make a computer game. Academically speaking, the reason why this was a great idea is obvious — games contain so many aspects of computer science that you can’t really make one without showing everything you’ve learned in the class. Plus it was something everyone could get excited about.
At least it was something the nerds in the class could get excited about (this was pre-PlayStation, so computer gaming … Continue reading