Designing FPS Multiplayer Maps – Part 1

An Overview: What is Fun About FPS Multiplayer?


Sid Meyer once said that “a game is a series of interesting choices” and nowhere in game design is this more true than Multiplayer Design. In a single player game, the designer has access to design tools to help guide the player, like linear progression, or even just general good crafting of gameplay segments. In a multiplayer game, the player is constantly having to make his own experience using only the tools you provide him to do so.

As such, it is important to approach multiplayer map design … Continue reading