I made another trip up to Vancouver this week to give my encounter design talk to another developer we’re working with and once again it went very well.
As in the past, though, once I get thinking about this topic it’s hard to stop. This time, my ponderings have inspired me to do some related-fields type research and it’s been fascinating.
Basically the more I think about this topic the more I become convinced it should be possible to procedurally generate good combat encounters, including the level design the encounter takes place in. Because of this most of … Continue reading