Beating Design Block (Level Design)

Every so often every person in a creative occupation gets stuck. It’s a common enough frustration, and one that I’ve felt the pain of on many occasions.

Since I’ve been giving the problem a lot of thought, recently, I thought I’d post some techniques I use to get past it. While this may not be of immediate practical use to non-game designers, I’m fairly confident that some of the techniques can be adapted to any kind of creative process.

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