One of my favorite game design quotes has always been Sid Meier’s “Games are a series of interesting choices.”
I was thinking a lot about it last night, and I think if I were saying it now I’d make a slight modification that, I think, might make Mr. Meier’s meaning a bit clearer to the novice designer.
Players make interesting choices. Games ask interesting questions.
It sounds really minor, but hear me out.
In my experience, trying to design choices into a game doesn’t usually produce good results. Most of the time, interesting choices come OUT of your game … Continue reading