E3 2011: Skylanders!

So far this is my favorite E3 hands-on preview:


And this is my favorite part:

Until today, the phrase “game with toy tie-in” would have sent me running in the other direction. Especially if a publisher as avaricious as Activision were involved. Having played Skylanders, however, its clear that they’ve come up with a product that would have thrown eight-year-old me into paroxysms of joy. Discussing the game’s potential with my colleagues, I decided that I learned a valuable lesson today: Things that appear evil aren’t always actually evil.

YAY! They got … Continue reading

Gamepro seems to really like Skylanders


If I could show my ten-year-old self the “magic moment” of putting a Skylanders figurine on the portal and watching it come to life on the screen, I think mini-me would be floored. Toys for Bob are truly doing some incredible things with the tech behind Skylanders Spyro’s Adventure, and it’s a pretty clear indication of what the future holds for toy/game hybrids. Even beyond the fact that the game is aimed at a younger demographic, I can’t imagine gamers of all ages being unimpressed with the cool hybrid tech the Skylanders devs have created here.

It’s a … Continue reading

More info!

Joystiq has some more info here

EDIT: Kotaku’s coverage is really good too.

Augmented reality dragons. Have you ever heard such a completely radical combination of words in your entire life? Activision and developer Toys for Bob are banking on the novelty of that concept to make their recently announced franchise reboot, Skylanders: Spyro’s Adventure, a hit. Here’s the pitch: The game includes a “Portal” mat, upon which players can place one of over 30 toys modeled after characters, including the titular dragon. This drops the character into the game, where its unique set of skills helps the … Continue reading

What I’ve been working on for the past year and a half!


As the article mentions, there will be more info coming tomorrow, but I just couldn’t wait:

Skylanders: Spyro’s Adventure.

When the game is running, players can put an action figure on a plastic “portal” or stand and watch the toys appear on their TV, and the toy becomes a moving character in the game for the player to control…

… Once a character’s toy is put on the portal and enters the game, as a player collects gold or levels-up his character or upgrades a weapon, that character’s improved abilities are saved in the toy’s memory. Players can … Continue reading