What’s up everyone.
Been very busy lately. Besides work and travel (been heading out to exotic locales, most recently Albany, New York) I’ve been working on a number of side-projects.
I’m working on a GDC talk that, if all goes well, I’ll be able to give. Fingers crossed!
I’m also working on more Gamasutra articles. My most recent one on Zelda level design (http://tinyurl.com/6tflzgf) was pretty popular, apparently, and Gamasutra would like me to do more like it!
So that’s cool.
I’ve also been designing a one-shot Star Wars adventure that I’m giving my friend John as a … Continue reading
I know I really miss them.
Especially ones based on Star Wars.
So in case any of you wonder what a normal workday is like for us game industry designery folks, here’s a quick rundown of my day:
- Get in at 10:10am. – ALMOST ON TIME! WOO!
- Discover that I got a new shelf. That means one thing… IT’S TIME TO SET UP ALL MY TOYS!
- Have a discussion with the programmers about how to handle important things like how the camera works and what happens when you die.
- Have a meeting with our Project Manager to get caught up on what’s required for the next … Continue reading
A link that’s been going around work for a bit is for an Escapist feature called Zero Punctuation. Essentially, it’s a weekly submission by a delightfully-accented man (British-born, Australian-resident) ranting and raving about various things.
This episode was too good not to share:
This episode is about the current console wars (which it describes with amazing accuracy and insight), and during the PS3 part it describes the fundamental experience of a Final Fantasy game as: “Like listening to the Star Wars soundtrack while huffing nitrous oxide and reading an Excel spreadsheet”
Which sounds about right to me. At least … Continue reading