A ‘Madlibs’ Game Design Doc: Part 2

Warning — I didn’t give this post my usual level of editing and scrutiny because I haven’t been feeling too well.

I wanted to post it, even in its raw state. Hopefully you’ll find some use from these rough notes, and when I move on to the later parts I’ll develop them more fully.

Think of this as a chance to peer inside an in-progress design.

In our last adventure, we went through the theme and designed the enemies. Part 2 is about designing player abilities. If you haven’t read the previous article, this one might not make much sense. … Continue reading

A ‘Madlibs’ Game Design Doc: Part 1

A quick note. The following work is considered public domain information. Use it however you want. If you’d like to tell me about it afterwards, I promise you it will make me a happy man — but if you don’t I won’t lose any sleep.

On twitter the other day, I decided on a whim that I wanted to create and fill out a madlib and then design a game based on the answers I got.

I’m trying to design a game via ‘madlibs.’ I’ll ask questions, and the first response dictates the answer. I’ll post the design on my … Continue reading