Here’s another update for Project Cake. It’s a small one, this time.
When you’re in a combat zone, there is now a UI that lets you choose between multiple attack abilities. You can press 1 to use fireballs, and 2 to use an ice attack. You can also change weapons with the scroll wheel on your mouse.
The two attacks aren’t really balanced or tuned yet, but it gives the idea of how the functionality of it should work.
If you’d like to check out the build, please click here.
I did pretty much all I wanted to do with Project Bacon (my little Tank-based combat prototype), so now I’m moving onto the next step.
This is a test of more traditional methods of game design (manual placement and setup design principles). I’ve rewritten the engine I’m using to support using manually-created content instead of just random content.
All of these levels are currently set up using Tiled, an open source Tile Editor program. From Tiled I can set up art, gameplay, collision, and much more — it works as a full fledged editor for me.
The … Continue reading