Vaguely NSFW… if your boss is a dick.
Essentially this is a music video of very depressed Kermit the Frog singing “Hurt” and doing horrible things to get drugs.
Some people might find this disturbing (I’m sure my wife would), but I find this shit hilarious.
If you’d like to hear more Sad Kermit songs, check out his website at www.sadkermit.com
Gamasutra drives down this road one more time. This time inspired by the comparisons between 300 and video games.
It’s kind of a misleading topic. When Roger Ebert, for example, says that games aren’t art, he’s simply trying to be dismissive of video games’ impact on society. I doubt the man is really interested in any kind of rational argument on the topic. Really, he’s just trying to downplay the importance that games have on us… and I kind of find that flattering.
After all, if games had no societal impact or weren’t important, he probably wouldn’t even … Continue reading
I’ve been thinking a bit about resolution mechanics over the last few days… random, I know — but that’s what kind of crazy crap comes into my head when I’m not working.
By “resolution mechanic” I’m referring to the behind-the-scenes method by which a game resolves its core gameplay mechanic.
The three I’ve been thinking about lately (there could be more, but I’ve only really been pondering the three) are twitch (resolution through a player’s skill with the interface), fortune (resolution by luck), and karma (resolution by value / stats / strategy). Examples of games based on each of the … Continue reading
Sometime last year I played a game called “Indigo Prophecy.” (If you haven’t played it, I highly recommend picking it up. I can vouch for the PS2 version, at least). The game had a number of really interesting mechanics about it that felt very good, but one in particular stuck in my mind, and I find that I’ve been pondering it a lot lately.
Essentially, there’s a part where you play as a character who is claustrophobic. The mission involves walking into a dimly-lit, very tight space — which obviously sets your character’s phobia off.
The interesting … Continue reading