Video Games = Art?

Gamasutra drives down this road one more time. This time inspired by the comparisons between 300 and video games.

It’s kind of a misleading topic. When Roger Ebert, for example, says that games aren’t art, he’s simply trying to be dismissive of video games’ impact on society. I doubt the man is really interested in any kind of rational argument on the topic. Really, he’s just trying to downplay the importance that games have on us… and I kind of find that flattering.

After all, if games had no societal impact or weren’t important, he probably wouldn’t even … Continue reading

On Resolution

I’ve been thinking a bit about resolution mechanics over the last few days… random, I know — but that’s what kind of crazy crap comes into my head when I’m not working.

By “resolution mechanic” I’m referring to the behind-the-scenes method by which a game resolves its core gameplay mechanic.

The three I’ve been thinking about lately (there could be more, but I’ve only really been pondering the three) are twitch (resolution through a player’s skill with the interface), fortune (resolution by luck), and karma (resolution by value / stats / strategy). Examples of games based on each of the … Continue reading

How Games Affect Us

Sometime last year I played a game called “Indigo Prophecy.” (If you haven’t played it, I highly recommend picking it up. I can vouch for the PS2 version, at least). The game had a number of really interesting mechanics about it that felt very good, but one in particular stuck in my mind, and I find that I’ve been pondering it a lot lately.

  • Spoiler Warning
  • Essentially, there’s a part where you play as a character who is claustrophobic. The mission involves walking into a dimly-lit, very tight space — which obviously sets your character’s phobia off.

    The interesting … Continue reading