Idea: Using Movie Structure to Inform Game Design?

I’ve been reading a lot about storytelling recently. Besides rereading “Characters and Viewpoint” by Orson Scott Card, the most recent ones I’ve read have been the “Save the Cat” books, by Blake Snyder (great reads, if you’re at all interested in screenwriting).

Snyder proposes a very analytical breakdown of the plots in movies. He has a list of 15 beats that appear in all popular movies (and they do… it’s almost scary) as well as a list of unconventional “genres” — essentially the different types of stories that movies tell. Within each genre, he further breaks down common elements and … Continue reading