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Mike Stout – Video Game Designer

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Tag: RPG

The curse – Too many good games

Posted on November 5, 2008May 22, 2019 by Dodger

Many sites have reported on this, but there’s just too much good shit coming out right now: Between Fable 2, Resistance 2, Gears of War 2, Fallout 3, Dead Space, and Little Big Planet I don’t know where to put my few gaming hours. Sometimes it really sucks to be a working gamer. It especially…

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“My first project” — The tendency towards RPGs

Posted on February 4, 2008February 4, 2008 by Dodger

My high school computer science class was taught by a man named Mr Lew, and he was a genius. As the final project each semester, every student (and a partner) were to make a computer game. Academically speaking, the reason why this was a great idea is obvious — games contain so many aspects of…

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On Resolution

Posted on February 14, 2007February 14, 2007 by Dodger

I’ve been thinking a bit about resolution mechanics over the last few days… random, I know — but that’s what kind of crazy crap comes into my head when I’m not working. By “resolution mechanic” I’m referring to the behind-the-scenes method by which a game resolves its core gameplay mechanic. The three I’ve been thinking…

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I Didn’t Sign Up For This: Musings on Minigames

Posted on February 9, 2007May 22, 2019 by Dodger

Recently I’ve been mulling over the subject of variety in games. Generally speaking, more variety is probably better. After all, no matter how good your core gameplay mechanic is, eventually players are going to need a break. And given that the last thing you want is for your players to put down the controller, this…

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