Why do games cost so much to make?

This was an FAQ I got from a lot of people, most recently from Youtuber Rebellion3112. My most recent attempt to explain it got so long that I thought it might just be better to post it here so that everyone can enjoy (and so in the future I can redirect people here and lazily continue lazing about).

Everyone thank Rebellion for sharing. (Thanks, Rebellion).

So let’s get started. It is REALLY hard to explain this without going into a ton of detail, but here’s how it works in the simplest possible explanation (and this is still really long):

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Some updates

I haven’t been posting here recently, but hopefully this is the beginning of a reversal to that trend.

I’ve posted a few things on the YouTubes that you might be interested in:

First, after getting lots of requests, I’ve put together a version of my GDC talk that I think is legal to show. I recorded the audio myself, and cut together slides over it — so I don’t think I’m using anythign I shouldn’t.

Be warned, it’s an hour long.

Secondly, we’re now 13 episodes into the RC3 developer commentary. The latest episode is about my trials and … Continue reading

Re: The Industry

A viewer on our youtube channel sent me an interesting question:

Hey guys, first off, I really appreciate the videos for the insight they give about professional game development.

I have been wondering however, how did you guys get into developing videogames?

Not necessarily into the industry (although I’d find that interesting as well, I just figure you are asked that every few hours) but what made you want to start to develop games?
What were the first games that inspired you? How did you start out? Did you even plan to become professional developers and would you recommend … Continue reading

Episode 13 is up!

Episode 13 of our Developer Commentary podcast series is up!

In this episode we visit the level that defined “Ratchet Gameplay” for years. Or at least, that’s the second half of this episode. In the first half of the episode we get to see a glider segment and some crap Mike designed.

You can check it out at http://podcast.uselessopinions.com or at our youtube channel or via the embedded videos below:

Episode 12 is up!

Episode 12 of our Developer Commentary podcast series is up!

I really like this episode, as it feels like we’re getting a lot better at the bantering back and forth.

You can check it out at http://podcast.uselessopinions.com or at our youtube channel or via the embedded videos below:

Project Bacon Level Design Prototyping, and other updates

I’ve been sick recently, and though that has sucked a LOT, it has given me time to work on project Bacon while I’ve been stuck at home (thank God for laptops so I can code in bed).

We’ve also put out more episodes of the podcast, we’re up to episode 10. Check it out at http://podcast.uselessopinions.com

Ok, so on to the bacon! I’ve made a ton of improvements, but let’s get the boring bits out of the way first — I’ve made a ton of optimizations to the code, so the whole thing runs a lot faster. I also … Continue reading

Updates

Man, June has been a crazy month. I got sick, started a podcast, went to E3, cleaned up a horrible virus that infected my server and took down all my websites, and generally have just been REALLY REALLY busy.

(Speaking of which, podcast episodes 5 and 6 are up! Check them out over at http://podcast.uselessopinions.com)

One thing I haven’t done yet in the month of June, though, is make any posts about Project Bacon!

That’s not because I haven’t worked on it, oh no. I’ve been working, but I did a big ol’ overhaul and it wasn’t looking great … Continue reading