Episode 13 of our Developer Commentary podcast series is up!
In this episode we visit the level that defined “Ratchet Gameplay” for years. Or at least, that’s the second half of this episode. In the first half of the episode we get to see a glider segment and some crap Mike designed.
You can check it out at http://podcast.uselessopinions.com or at our youtube channel or via the embedded videos below:
We’re working towards a Monday, Wednesday, (hopefully) Friday update schedule for the Developer Commentary podcast that Tony and I are doing for Ratchet and Clank 2.
In that spirit, today we have posted Episode 4, a shorter episode (~18 minutes) wherein Tony and I finish level 2 (a long level) including Arena fights and some Electrolyzer puzzles. You can check it out at all the usual places:
The podcast website:
Our Youtube Channel:
Or embedded below the fold:
We go through the second level of Ratchet and Clank: Going Commando. By the time we recorded this we had settled into the task of podcasting enough that we could relax and talk more about development-centric stuff, which was pretty cool.
Of course, we still make lots of jokes, so it’s not all serious and crazy.
Check it out on our podcast site (once iTunes catches up — it lags a bit): http://podcast.uselessopinions.com, which now has a cool new look and feel.
You can also check it out directly on our youtube channel at: http://www.youtube.com/user/uselesspodcasts?feature=mhee#p/u
Or you could … Continue reading
My good friend and fellow developer Tony “Mr Sunshine” Garcia and I just began a series of “Developer Commentary” videos.
First up is Ratchet and Clank: Going Commando — our first game as REAL developers (we were testers on RC1).
So far we’ve put up one episode, which gets us to the end of the first level (Level 0).
You can see it:
Part 1: http://youtu.be/lUwIYfykyss
Part 2: http://youtu.be/Wb4T7P57wAc
ON ITUNES (At some point):
ON OUR NEW PODCAST SITE:
Or… if you’re really lazy, you can … Continue reading
A bunch of updates today:
First off, I’ve codenamed this thing “Project Bacon.” I have done this because A) Bacon is awesome!!! and B) Bacon starts with the letter B, and this is my second project I’ve got going right now. So there you go.
I was hoping to get a full fledged combat prototype done, but that proved too ambitious.
So I made it so you can shoot a basic machine-gun type weapon while moving around (aim with the mouse and click to shoot). The bullets all collide correctly and aim correctly (which took me longer than it should … Continue reading
The guys over at the Insomniac Games Full Moon Show podcast were nice enough to have me (and my friend / fellow game developer Tony Garcia) on last Thursday’s show.
You can find it here: http://insomniacgames.com/podcast/podcast.php (episode 27).
You can also find it on iTunes, if you subscribe to the podcast.
That was a lot of fun — I miss a lot of people at Insomniac quite a bit, but James and Ryan have a special place. Those guys rock.