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Mike Stout – Video Game Designer

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Category: Game Design

I’m speaking at GDC!

Posted on February 6, 2012February 6, 2012 by Dodger

Wow! I just found out my talk was accepted! YAY. If any of you will be at GDC, swing on by and check it out. It’s going to be on Wednesday from 2pm-3pm Here’s the details: Session Title: Reaching Into the Toy-Chest: A Look into Skylanders: Spyro’s Adventure’s Design Session Description: Making games is hard….

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Writing about Game Design is hard

Posted on January 16, 2012 by Dodger

I feel like I have a lot to say about the subject, but that writing it down isn’t the best way to get that across. Writing about some esoteric point or another requires laying a ton of groundwork just to even have a chance of getting to the point. It’s exhausting. I know Vincent Baker…

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A Meier Modification

Posted on November 28, 2011May 22, 2019 by Dodger

One of my favorite game design quotes has always been Sid Meier’s “Games are a series of interesting choices.” I was thinking a lot about it last night, and I think if I were saying it now I’d make a slight modification that, I think, might make Mr. Meier’s meaning a bit clearer to the…

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Podcast: Developer Commentary Episode 20 is up!

Posted on August 2, 2011May 22, 2019 by Dodger

We missed updating on Monday, so I put episode 20 up a few hours early. Enjoy!

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Podcast: Developer Commentary Episode 19 is up!

Posted on July 28, 2011May 22, 2019 by Dodger

Hey y’all, just put up episode 19 of Developer Commentary. This one is pretty cool, as it’s the better parts of my level, Todano. Head on over to the podcast site to check it out!

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Re: Getting Into The Industry

Posted on July 17, 2011June 11, 2019 by Dodger

A viewer on our youtube channel sent me an interesting question: Hey guys, first off, I really appreciate the videos for the insight they give about professional game development. I have been wondering however, how did you guys get into developing videogames? Not necessarily into the industry (although I’d find that interesting as well, I…

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Podcast: Developer Commentary Episode 13 is up!

Posted on July 15, 2011May 22, 2019 by Dodger

Episode 13 of our Developer Commentary podcast series is up! In this episode we visit the level that defined “Ratchet Gameplay” for years. Or at least, that’s the second half of this episode. In the first half of the episode we get to see a glider segment and some crap Mike designed. You can check…

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Podcast: Developer Commentary: RC2 – Episode 4

Posted on June 22, 2011May 22, 2019 by Dodger

We’re working towards a Monday, Wednesday, (hopefully) Friday update schedule for the Developer Commentary podcast that Tony and I are doing for Ratchet and Clank 2. In that spirit, today we have posted Episode 4, a shorter episode (~18 minutes) wherein Tony and I finish level 2 (a long level) including Arena fights and some…

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Podcast: Developer Commentary Episode 3 is live

Posted on June 20, 2011May 22, 2019 by Dodger

In this episode we go over the inspector bot segment of level 2 and talk about all the things I did wrong back then. We also have fun on spherical worlds and in space combat. Of course, we still make lots of jokes, so it’s not all serious and crazy. Check it out on our…

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Podcast: Developer Commentary Podcast Episode 2 is up!

Posted on June 16, 2011May 22, 2019 by Dodger

We go through the second level of Ratchet and Clank: Going Commando. By the time we recorded this we had settled into the task of podcasting enough that we could relax and talk more about development-centric stuff, which was pretty cool. Of course, we still make lots of jokes, so it’s not all serious and…

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