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Mike Stout – Video Game Designer

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Tag: Resistance

At least two types of players….

Posted on October 1, 2012May 22, 2019 by Dodger

I found this post I made on a gamasutra article, and I thought it might make good blog fodder. It was in response to a comment about games that felt “disrespectful” of their players. —- It seems to me like there are at least two types of players who want different things. One type likes…

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Wii Stats: It’s stories like this…

Posted on December 12, 2008May 22, 2019 by Dodger

That make me glad I’m developing for the Wii. Sheesh! http://www.gamespot.com/news/6202243.html?part=rss&tag=gs_news&subj=6202243 TOP-SELLING HARDWARE – NOVEMBER 2008  Wii–2.04 million  Nintendo DS–1.57 million Xbox 360–836,000 PlayStation Portable–421,000 PlayStation 3–378,000 PlayStation 2–206,000 Of course, then there’s the very next paragraph: TOP-SELLING SOFTWARE – NOVEMBER 2008  Title / Publisher / Units*  1) Gears of War 2 (Xbox 360) /…

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The curse – Too many good games

Posted on November 5, 2008May 22, 2019 by Dodger

Many sites have reported on this, but there’s just too much good shit coming out right now: Between Fable 2, Resistance 2, Gears of War 2, Fallout 3, Dead Space, and Little Big Planet I don’t know where to put my few gaming hours. Sometimes it really sucks to be a working gamer. It especially…

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Designing FPS Multiplayer Maps – Part 2

Posted on October 1, 2008October 6, 2008 by Dodger

Wow, it’s been a month. Things have been crazy at work lately, but they’re settling down a little now. As a result, I can finally put up the rest of the update I started more than 60 days ago (wow). What is not Fun in Multiplayer Incredibly long view distances This was covered a bit…

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Designing FPS Multiplayer Maps – Part 1

Posted on August 1, 2008September 7, 2014 by Dodger

An Overview: What is Fun About FPS Multiplayer? Choices Sid Meyer once said that “a game is a series of interesting choices” and nowhere in game design is this more true than Multiplayer Design. In a single player game, the designer has access to design tools to help guide the player, like linear progression, or…

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Resistance – Sorry to beat this dead horse some more…

Posted on December 28, 2007May 22, 2019 by Dodger

PC World Magazine made a list of the most offensive games of 2007. A game about the Virginia Tech shootings is on that list, along with Manhunt 2 and… you guessed it. Resistance. Also on the list (right after Resistance) is Scrabble, but I think Reisistance was waaay more offensive than scrabble. In all reality,…

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I’m in Fortune Magazine!

Posted on December 17, 2007December 28, 2007 by Dodger

Ok, well Sony gets the credit/blame for it, but still — at least it’s for something that I did: 101 Dumbest Moments in Business Ah, what a dumb year it was! Fortune chose the absolutely dumbest of the dumb that the gods of fate and humor delivered into our laps – and yours – this…

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Zero Punctuation does Manhunt

Posted on September 19, 2007September 19, 2007 by Dodger

I love this series — it’s so awesome. As once before, he’s included a very subtle Resistance: Fall of Man cameo. See if you can spot it.

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Pocket Change, Entitlement, and Whining

Posted on June 28, 2007May 22, 2019 by Dodger

Kotaku posted an article today about the Resistance MP Map pack coming online tomorrow and, predictably, whined about the price: “This news, not so hot, as they’re going to cost you USD$7.99. For two maps. Give Sony credit, they’re learning some of Microsoft’s online tricks quicker than others.” Now maybe it’s just because I worked…

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Ward 32 – Episode 22

Posted on June 28, 2007March 5, 2011 by Dodger

There is a pause for a moment, and the world seems to settle. Everything slows to a crawl. Very slowly, as if he were moving against great resistance, Benziah begins to lift his hand towards your chest. For a very long moment, you are rooted to the spot by fear. Inch by inch, you see…

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