At least two types of players….

I found this post I made on a gamasutra article, and I thought it might make good blog fodder.

It was in response to a comment about games that felt “disrespectful” of their players.


It seems to me like there are at least two types of players who want different things. One type likes to FEEL smart, or powerful. The other wants to solve problems that require them to BE powerful or smart, or whatever.

I’ve seen these groups over and over again in my career. We even designed separate multiplayer modes for each of them in Resistance 1. … Continue reading

It’s stories like this…

That make me glad I’m developing for the Wii. Sheesh!

Wii–2.04 million 
Nintendo DS–1.57 million
Xbox 360–836,000
PlayStation Portable–421,000
PlayStation 3–378,000
PlayStation 2–206,000

Of course, then there’s the very next paragraph:

Title / Publisher / Units* 
1) Gears of War 2 (Xbox 360) / Microsoft / 1,560,000
2) Call of Duty: World at War (Xbox 360) / Activision Blizzard / 1,410,000
3) Wii Play w/ Remote (WII) / Nintendo / 796,000
4) Wii Fit w/ Balance Board … Continue reading

The curse

Many sites have reported on this, but there’s just too much good shit coming out right now:

Between Fable 2, Resistance 2, Gears of War 2, Fallout 3, Dead Space, and Little Big Planet I don’t know where to put my few gaming hours.

Sometimes it really sucks to be a working gamer. It especially sucks when you work in games and that takes away all your time for actually playing games.

The nice bit, though, is that Fallout 3 is awesome.

I’ve been comparing my play with that of a few of my friends, and it’s amazing to … Continue reading

Designing FPS Multiplayer Maps – Part 2

Wow, it’s been a month. Things have been crazy at work lately, but they’re settling down a little now. As a result, I can finally put up the rest of the update I started more than 60 days ago (wow).

What is not Fun in Multiplayer

Incredibly long view distances

This was covered a bit in the “cover” section, but it is important to break up long views with cover. Failing to do so reduces the importance of skillful close combat and increases the importance of “fire and forget” splash weapons and long distance sniper weapons. It also … Continue reading

Designing FPS Multiplayer Maps – Part 1

An Overview: What is Fun About FPS Multiplayer?


Sid Meyer once said that “a game is a series of interesting choices” and nowhere in game design is this more true than Multiplayer Design. In a single player game, the designer has access to design tools to help guide the player, like linear progression, or even just general good crafting of gameplay segments. In a multiplayer game, the player is constantly having to make his own experience using only the tools you provide him to do so.

As such, it is important to approach multiplayer map design … Continue reading

Sorry to beat this dead horse some more…

PC World Magazine made a list of the most offensive games of 2007.

A game about the Virginia Tech shootings is on that list, along with Manhunt 2 and… you guessed it. Resistance.

Also on the list (right after Resistance) is Scrabble, but I think Reisistance was waaay more offensive than scrabble.

In all reality, it’s a pretty shitty list. But since I’d been bringing up this Manchester Cathedral thing, I figured I’d drop it on here in lieu of some more substantial content.

As far as my Holidays, they have been going well so far, thank you.

Christmas … Continue reading

Some bloggage

First off, more Manchester Cathedral fun stuff: ran an article cataloging the 50 biggest events (in the gaming industry) from 2007 and the Manchester Cathedral thing is on page 3 (it’s all chronological, so it’s under June):

The Church of England Blasts Resistance
June 10th
Impact Rating: 5

Resistance: Fall of Man’s depiction of a shootout in Manchester Cathedral drew a surprising amount of outrage from the Church of England. The Church pursued the issue for months, claiming that the depiction was an act of “virtual desecration”. The spat was dramatic enough to draw a reasonable … Continue reading

I’m in Fortune Magazine!

Ok, well Sony gets the credit/blame for it, but still — at least it’s for something that I did:

101 Dumbest Moments in Business
Ah, what a dumb year it was! Fortune chose the absolutely dumbest of the dumb that the gods of fate and humor delivered into our laps – and yours – this past year.

Link to the top 101 dumbest business moments in 2007, Fortune Magazine

And dumb business moment number 63 was….. Manchester Cathedral’s inclusion in Resistance: Fall of Man.

WOO! I’m famous!


Oh wow, Mary found this too:

Gaming’s 10 Biggest … Continue reading