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Guest Post: Colin Munson – “Challenging Challenges for Thinking People”

Posted on August 6, 2010August 6, 2010 by Dodger

My friend and fellow designer Colin Munson asked if he could write a guest post for my blog, and my answer was “HELLS YEAH!” Colin and I worked together for 5 years at Insomniac, and he’s one of my favorite Game Designers in the industry. I found the following editorial fascinating, and I’m proud to…

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Day One DLC

Posted on March 16, 2009March 16, 2009 by Dodger

Capcom Releases 5$ Multiplayer DLC for RE5 Capcom released a multiplayer mode as Downloadable Content for the recently released Resident Evil 5, and of course the intertubes are aflame with hate. Although I have no problems with it personally, I can understand the argument against it — by releasing the multiplayer patch so soon after…

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I’m in Fortune Magazine!

Posted on December 17, 2007December 28, 2007 by Dodger

Ok, well Sony gets the credit/blame for it, but still — at least it’s for something that I did: 101 Dumbest Moments in Business Ah, what a dumb year it was! Fortune chose the absolutely dumbest of the dumb that the gods of fate and humor delivered into our laps – and yours – this…

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[D3] Episode 11

Posted on November 5, 2007March 5, 2011 by Dodger

I instructed the cabbie to leave as much space as he could between us and the other cab. I still wasn’t sure if I’d been made, I didn’t want to give the guy I was following any reason to be suspicious. After a few minutes I began to relax a little. The cab ahead of…

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Video Games = Art?

Posted on March 19, 2007March 19, 2007 by Dodger

http://gamasutra.com/features/20070316/ochalla_01.shtml Gamasutra drives down this road one more time. This time inspired by the comparisons between 300 and video games. It’s kind of a misleading topic. When Roger Ebert, for example, says that games aren’t art, he’s simply trying to be dismissive of video games’ impact on society. I doubt the man is really interested…

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How Games Affect Us

Posted on January 25, 2007January 25, 2007 by Dodger

Sometime last year I played a game called “Indigo Prophecy.” (If you haven’t played it, I highly recommend picking it up. I can vouch for the PS2 version, at least). The game had a number of really interesting mechanics about it that felt very good, but one in particular stuck in my mind, and I…

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