Skip to content

"On Game Design"

Mike Stout – Video Game Designer

Menu
  • Game Design
  • Bloggage
  • Play By Blog
Menu

[D3] Episode 10

Posted on October 25, 2007March 5, 2011 by Dodger

I definitely knew this man, but I couldn’t remember how. I needed to know for sure. Peeking through the open door, I saw the man’s back as he retreated down the long and twisting hospital hallways.

I immediately took up pursuit.

After a few turns, the man reached a dead end and it was all I could do to keep from being seen as he made a sudden right turn and darted into a nearby stairwell.

I followed him into the darkened stairwell. Once on the landing I heard him beneath me, descending. The rhythm of his rapid footsteps told me that the man had broken into a run.

Something had lit a fire under his ass.

I wasn’t sure if I’d been made yet, so I quietly closed the landing door and (as stealthily as possible) I raced down the stairs after my quarry.

When I heard a door slam closed below me, I broke into a run. I wasn’t exactly sure what floor he’d gotten off on, but I took a chance and exited on the ground floor. My hunch was reliable, and I exited the stairwell just in time to see the back of the man’s trenchcoat exit the sliding glass doors of the hospital’s main entrance.

Once outside, the man threw up a hand and hailed a cab. He quickly got inside, spat out something I couldn’t hear to the cabbie, and closed his door.

Its trigger thusly pulled, the cab shot away from the curb with deadly speed. It veered wildly to avoid an elderly couple and darted towards the nearby street. Even in my anxious state, I was slightly amused to see the old man shoot the cabbie a stiff batch of Finger Viagra. The amusement was fleeting, and my sense of urgency quickly returned.

Casting my eyes around for aid, I saw another cab pulling into the hospital parking lot.

[poll id=51]

3 thoughts on “[D3] Episode 10”

  1. punzel says:
    October 25, 2007 at 9:10 am

    Bah! I *knew* we should have just stopped him in the hallway! Why be sneaky? Charlie’s a badass. 🙂

  2. T3ch says:
    October 25, 2007 at 12:55 pm

    Now that we know someone is after Jason and wanted him alone, we can’t leave him. Jason is the key to all this craziness! We can’t risk losing him.

  3. DaWarMage says:
    October 25, 2007 at 1:40 pm

    In for a penny, in for a pound. All we’ve got right now is tailing this guy.

    Follow that car!

Comments are closed.

Categories

  • Bloggage (15)
  • Game Design (34)
  • Play By Blog (48)
    • Dames, Dollars, and Derringers [Abandoned] (13)
    • Ward 32 [finished] (35)
  • Podcasts (2)
© 2023 "On Game Design" | Powered by Minimalist Blog WordPress Theme