You tear off towards the bridge as fast as your feet can carry you, and it’s not long before you reach the rickety construction. Splintery, with hundreds of loose nails waiting to snag errant pieces of clothing — the bridge is a marvel of engineering (or at least it’s a marvel that it’s still standing). Either way, you leap onto the bridge with all speed and race across. The boards of the bridge creak underfoot, but hold and you make it about halfway across the lake before the monster in the lake attacks.
At first it sounds like the normal creaking of the bridge, but it quickly swells in volume. As in your confrontation with Benziah, everything seems to slow down. The bridge in front of you starts to buckle and bend. The warping of the boards is quickly followed by an explosion of splinters, shooting out in all directions (you manage to shield your eyes, but your exposed skin is not so lucky). The subsequent absence of part of the bridge is then quickly filled with a massive writhing form. The part of this creature that sticks out above the water is thirty feet tall, if it’s an inch — with more hinted at just under the surface of the water. At almost ten feet wide, it almost completely blocks your passage. There is a small portion of the bridge left intact to the right of the creature, and if you’re quick you might be able to make it through.
Assuming, of course, that you could muster up the courage in the face of this horror. The part of the beast that rises above you is a tower of flesh covered in hideous screaming faces. It’s not so much the sight that turns your hair white as it is the sound, however. Each of the faces lets out a horrible screaming wail. Individually the sounds would be maddening, but together they form a twisted chorus — each voice raised in anti-harmonious song. The cacophony sends you briefly to your knees.
You glance behind you and see a humanoid form running towards you. In the darkness, however, you can’t make out who it is for sure.
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If you’re getting into this late, here’s an explanation of the concept behind Ward32.