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Mike Stout – Video Game Designer

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Author: Dodger

Games ask Questions

Posted on March 11, 2011May 22, 2019 by Dodger

Disclaimers: First off, I want to apologize in case this article (and any others that follow it) doesn’t make a lot of sense. I’ve been thinking a lot lately about game design and the more I’ve thought about it, the more it seems to me that there are some underlying principles that tie all the…

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Blog: Things I’ve finished recently…

Posted on March 8, 2011May 22, 2019 by Dodger

The Wise Man’s Fear – The second book in a trilogy that is still in-progress, The Wise Man’s fear was pretty good. I referenced the first book here, in case you’re interested. It was a pretty good read, though it’s really got a Second-Book-Syndrome going for it. Empire Strikes Back was a good flick, but…

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Blog: Whoa… (AR)

Posted on February 28, 2011May 22, 2019 by Dodger

This gets really good at about 1:08. This technology is really exciting to me, but I really want it in glasses form. This is starting to make me very sad that the 3DS 3D effect makes me ill.

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A neat Skylanders fan page

Posted on February 25, 2011May 22, 2019 by Dodger

There’s a bunch of fan art and various other artistic contributions, plus some speculation. Good stuff! http://spyro-skylanders.deviantart.com/gallery/ I’ve linked a few of my favorite pieces of fan art below (hopefully the artists who made them won’t mind too much) but there’s some other good stuff on the site. http://matildathemoonwolf.deviantart.com/art/Skylander-Spyro-198316989?q=gallery%3Aspyro-skylanders%2F28639425&qo=6 http://slawomiro.deviantart.com/art/skylanders-spyro-197136534?q=favby%3Aspyro-skylanders%2F42920008&qo=5 http://deltorafann001.deviantart.com/art/Skylander-Lolz-197050980?q=favby%3Aspyro-skylanders%2F42920008&qo=7

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Gamepro seems to really like Skylanders

Posted on February 13, 2011 by Dodger

http://www.gamepro.com/article/previews/218191/skylanders-spyros-adventure-preview/ If I could show my ten-year-old self the “magic moment” of putting a Skylanders figurine on the portal and watching it come to life on the screen, I think mini-me would be floored. Toys for Bob are truly doing some incredible things with the tech behind Skylanders Spyro’s Adventure, and it’s a pretty clear…

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Skylanders: More info!

Posted on February 11, 2011May 22, 2019 by Dodger

Joystiq has some more info here EDIT: Kotaku’s coverage is really good too. Augmented reality dragons. Have you ever heard such a completely radical combination of words in your entire life? Activision and developer Toys for Bob are banking on the novelty of that concept to make their recently announced franchise reboot, Skylanders: Spyro’s Adventure,…

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Skylanders: What I’ve been working on for the past year and a half!

Posted on February 10, 2011May 22, 2019 by Dodger

http://abcnews.go.com/Technology/spyro-breathing-fire-skylanders/story?id=12889789&page=1 As the article mentions, there will be more info coming tomorrow, but I just couldn’t wait: Skylanders: Spyro’s Adventure. When the game is running, players can put an action figure on a plastic “portal” or stand and watch the toys appear on their TV, and the toy becomes a moving character in the game…

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A book recommendation – Kingslayer Chronicles

Posted on February 7, 2011May 22, 2019 by Dodger

Some friends of mine bought me this book for Christmas and I thoroughly enjoyed it, so I figured I’d mention it here: The book is The Name of the Wind by Patrick Rothfuss. it’s the first book in a trilogy, and the other two are being written as we speak. The book, without spoiling too…

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When I’m designing a level…

Posted on February 4, 2011February 5, 2011 by Dodger

People ask me sometimes where my ideas come from. Well, that’s not exactly true, nobody asks me that, but all kinds of famous people say people ask them that so I figured I’d jump on the bandwagon. But if they DID ask me, this is what I’d say (at least as far as level design)….

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Thinking about Procedural Design

Posted on January 26, 2011May 22, 2019 by Dodger

I made another trip up to Vancouver this week to give my encounter design talk to another developer we’re working with and once again it went very well. As in the past, though, once I get thinking about this topic it’s hard to stop. This time, my ponderings have inspired me to do some related-fields…

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