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Mike Stout – Video Game Designer

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Oblivion Exploration Analysis

Posted on April 20, 2010July 25, 2015 by Dodger

I’m really slammed at the moment, so I though I’d post some excerpts from some analysis I did a while back on the exploration in Oblivion. Note: I didn’t remove all spoilers or grammar errors, but I got a bunch of em. Summary One of the coolest things about Oblivion is how “free form” the…

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Memory Lane

Posted on January 22, 2010January 22, 2010 by Dodger

I was going through my Spyborgs materials and listening to a bunch of the songs that we didn’t include when we changed directions (but which are available on the disc as special features). This one was one of my favorites: Two Fisted Plumbing Commercial Jingle In the original concept for this game (when it was…

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A list of things that make me happy

Posted on January 12, 2010July 13, 2010 by Dodger

So it’s 1 in the morning, I’m awake, and I’m trying to think of things to do. I’ve exhausted my normal avenues of entertainment. I tried googling “make me happy” but got nothing useful. To that end, I’m going to make a list here of things that make me happy. Because it’s my blog and…

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Top 10 Biggest Gaming Controversies

Posted on December 3, 2009December 3, 2009 by Dodger

http://ps3.ign.com/articles/105/1050144p1.html Woo! My work made a top 10 list. I rule. Undoubtedly one of the more heated gaming controversies of recent times befell Sony in the Summer of 2007, when The Church of England threw its toys out of the pram over the use of Manchester Cathedral in Insomniac’s PS3 launch title. In a storm…

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A cool article. Gamasutra – Behavioral Game Design.

Posted on December 1, 2009May 22, 2019 by Dodger

I’ve been doing some research on reward systems in games for work. I found this article a long time ago, but it’s one I always keep coming back to, so I figured I’d post it here: http://www.gamasutra.com/view/feature/3085/behavioral_game_design.php The article is called “Behavioral Game Design.” The author breaks down rewards into various categories and shows how…

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Rated T for Teen

Posted on August 12, 2009August 12, 2009 by Dodger

From Spyborgs’ ESRB rating page on ESRB.com. … An unlockable video features a cartoon parody of a Saturday morning commercial in which two fish sing about their plumbing services (e.g., “…if it’s reeking something savage ’cause you’ve eaten too much cabbage…”). The sounds of flatulence and the discharge of excrement can be heard as the…

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New Spyborgs Trailer!

Posted on August 10, 2009September 13, 2009 by Dodger
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Spyborgs Release Date: SEPTEMBER 29TH, 2009!

Posted on July 16, 2009May 22, 2019 by Dodger

Via the capcom-unity website: Not only do we have some super sweet cover art now: But the game’s coming out September 29th! WoO!

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IGN Previews Spyborgs

Posted on July 15, 2009 by Dodger

And likes it! WOO! http://wii.ign.com/articles/100/1004072p1.html “And really the highlight of the game – lame as it may sound when I say it, but true nonetheless – is that everything just works in Spyborgs Even in this preview build there wasn’t often that I felt like I was critiquing a game, so much as just enjoying…

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Spyborgs: Good looking game looks good

Posted on April 28, 2009May 22, 2019 by Dodger

Aww yeah. Check out more images from the new stuff here: http://media.wii.ign.com/media/142/14251204/imgs_1.html Spyborgs, baby. Buy two.

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